Hard, Frustrating, Addictive, Amazing
To start the review, let me list off a couple facts about Dark Souls: - Souls are a form of currency, and are used to purchase things and level up - Estus Flasks recover HP, and you start off with 5 - Bonfires are where you save your game, heal, and restore estus flasks - Humanity is an indication of your human form, when you die, you lose humanity and turn Hollow - Hollowing prevents you from Kindling a bonfire - Weapons, Armor, and Accesories all contribute towards your equipment load, and can hinder your movement speed - Bonfires can be "Kindled" meaning they now can give you more Estus Flasks (10 during a standard Kindling). This can only happen with an extra humanity point, and only when you are not hollow - Bosses drop special souls, that can be either "used" to gain many soul points, or, saved and used to create special weapons - When in human form, you can summon other players into your game, or, be summoned into other games to help out - You cannot 'pause' the game, if you need to walk away, make sure there are no enemies around, or, sit at a bonfire Dark Souls is really like no other RPG. First, you are in complete control of character development, all of which is done through the gathering of Souls. Souls, which also act as the currency in the game, are obtained through battles with enemies, but also can be found in random locations, or on dead bodies of fallen soldiers (where you get 'Soul[s] of a Brave Warrior', 'Soul[s] of a Hero', etc)